It is with great relief that I can finally make this entry! I’m finally pretty much done (except for a few commentary bits for later) making all 400+ annotations to my long-awaited Bobblehead locations guide. One of the biggest reason for having so many annotations (YouTube feature where you can enter text over the top of the video at timed moments and areas) is that at the end of each video, I provide a link to all 19 other Bobbleheads in my same series. I’ve also provided a link to the Fallout Wiki’s map locations for each area, found in the video description on the YouTube page itself. Enjoy!
Here’s all twenty, shown via Youtube playlist. Whew!
This is the first NES game we ever owned, and we got it brand new at the store. I logged more hours on this game than any other NES game other than Final Fantasy 1, and eventually beat it after a lengthy luck streak. As soon as I hit Wart’s room, I was like, oh crap, what is that weird music! There are a number of minor feats that I could make a tricks video out of, like being able to jump down off the ledge at 7:28 without making the Ostro respawn, carving a huge pattern out of the sand-digging levels, making two Misfits ascend into heaven when you kill them, and a few others.
My favorite way to beat it is the “long way” in Wart’s castle, by taking one path to get a health mushroom, then backtracking and getting the other one by the second path. I discovered the walk-along-the-top trick on my own and I was irritated that I had been fighting that dumb Key-Ostro the whole time when I could have simply just gotten it out of him the new way. I could never master the ladder/vine climb-jump, although I’d done it many times purely by accident. I very rarely used Toad, even though he runs faster when he’s carrying something. In the earlier days, I almost exclusively used Luigi. Good times!
I played through practically the entire Anchorage addon for Fallout 3 in under three hours. It’s not worth ten bucks — seriously. Wait until the GOTY edition comes out and get it when it’s included in the bundle. Don’t waste ten bucks worth of MS Points on this silly thing.
* Rather awesome plasma sniper rifle with 72dmg afterward (uses one entire MF Cell per shot)
* Rather awesome winterized armor afterward.
* Rather awesome special sword afterward.
* Graphics that are different than the same boring desert wasteland all over again.
* Tons of ammo and health regeneration everywhere.
* Tall cliffs, large caverns, fighting against a tank, a few big explosions, some cloaked enemies.
* One of your squadmates seems almost completely immortal, as if he had one of those crown icons from Oblivion, so he can come in handly.
* Not free-roaming. You can only go in very limited areas. Very BIG con! The added size is about as big in areas as perhaps two of the harder Oblivion gates from ES4:Oblivion. You’re not allowed to wander about, you’re pretty much set within either terribly steep cliffs with nowhere to go but the path, or between trench-like cliffs taller than your head that you can’t climb over.
* You don’t get to bring your gear, and start with practically nothing.
* A very confusing moment when teammates start shooting each other/you, seemingly unprovoked.
* Really corny, unrealistic, absurdly simple miniboss at the end.
* Stylistically terrible copypasted use of the Nirnroot sound from Oblivion to locate ammo/health/weaps.
* Can’t open boxes, garbage cans, toolboxes, or anything else.
* Can’t pick items off bodies, they disappear after death.
* Harder enemies hinding in the distance easily outsmarted by novice-level VATS usage.
* Supposed immense treasure trove at the end is a very small, single room and a few shelves of regular junk, most of which you probably already had.
* Forced “fast travel” moments when, as you’re done with a particular task, you’re just blurred out and back into wherever you’re supposed to be instead of letting you walk around and pick up the pieces.
* No need for money, repairing weapons (since you can’t collect them from fallen enemies), lockpicks.
Don’t get me wrong, I’m a big fan of Fallout 3 so far, despite my initial frustration with many of the non-intuitive aspects of the game — but the Anchorage add-on flat out removes a lot of what makes Fallout 3 great (just while you’re in the simulation) and doesn’t add but perhaps a few nice weapons and maybe five hours tops, to a game I could easily spend 80-100 hours playing without even completing the main quest. Bad Bethesda! Bad!
Inspired by the recent major-console game, Left 4 Dead, a programmer for King.com posted a very tiny (4k of code in Java) version of his own. You use the WASD as if they were arrow keys, R to reload, and the mouse to look and right-mouse to shoot. It’s an overhead walk-around, and it’s decent as far as eensy munchkin games go ^_^ I got 72 points before my first death.
Left 4k Dead
1. Be at least level 10, with 60 Sneak skill.
2. When the option comes up, enable the “Mister Sandman” perk.
3. Travel to Andale (directly south of Vault 101 near the border of the map) and visit the Smith’s house.
4. Wait until late and night, and sneak in and try to pickpocket the boy upstairs.
5. Select the option to murder. You won’t actually kill him, but you’ll still get 50+ EXP. You can do this repeatedly as long as you like*. Your karma will not go down, either.
* There seems to be a weird issue with doing this — seemingly at random, possibly from doing it too quickly (I dunno the reason it is triggered, really), you’ll be glitched into a nothing-land where no controller functions cooperate and all you can do is load a previous save. IMHO, the “Big Town” glitch is much more reliable, although it’s a little slower. There are perks you can select while you level up that increases how much experience you get, to make the Big Town glitch go along faster.
1. Try to have a high Speech skill, if possible. Investing fully into Speech skills makes the leveling-up process much faster.
2. Travel to “Big Town” which is directly north of Vault 101, but just before crossing the river.
3. Speak to Bittercup, and she will make a remark about having once dated Pappy.
4. Speak to Pappy, and attempt the Speech challenge, indicated by a conversation option that begins with [Speech, 40%] (or some other percentage).
5. Regardless of whether you succeed or fail, you can simply try it again and again forever. Upon winning the challenge, you’ll get around 5 EXP. You don’t lose anything for failing, so simply try it again. You’ll reach Level 20 within a few hours, instead of days and weeks ^_^